Mega Packs
Ten cards, one pull, and the whole Ultimate Team economy shifts.
Mega Packs are a staple pack type in the FIFA / EA Sports FC Ultimate Team mode, developed and published by EA Sports. They sit in the middle of the standard pack tier ladder—above Small, Medium, and Large Packs but below Special and Jumbo Packs—and contain a set of 10 player cards drawn from the current season's card pool.
As a core acquisition vehicle, Mega Packs are the most commonly purchased and rewarded pack in Ultimate Team. Players buy them with in-game currency (FUT Coins or FUT Points) or receive them as objective rewards, and the act of opening one is one of the most recognizable moments in the franchise's online economy.
- Franchise
- FIFA / EA Sports FC (EA Sports)
- Mode
- Ultimate Team
- Standard card count
- 10 cards per pack
- Purchase currency
- FUT Coins / FUT Points
- Tier position
- Mid-tier (above Large, below Special/Jumbo)
- Developer
- EA Sports
Lore & Background
Since Ultimate Team became a defining pillar of the FIFA series, the pack system has served as the primary way players build and grow their squads. Mega Packs occupy a deliberately balanced slot in that system: large enough to feel rewarding, small enough to remain accessible through regular play. Over successive titles the visual design of the pack—its foil finish, the EA Sports branding, the tier color coding—has been refined, but the core promise has stayed the same: a single purchase yields a spread of cards spanning multiple rarities and positions.
The community around Mega Packs is as much a cultural artifact as a mechanical one. Opening a pack in front of a live audience, the slow reveal of each card, the collective gasp when a high-rated or special-edition player appears—these moments have become shorthand for the thrill of Ultimate Team. Trading forums, social-media clips, and in-game market activity all orbit the simple question of what a Mega Pack will produce.
As the franchise transitioned from the FIFA brand to EA Sports FC beginning with FC 24, the Ultimate Team pack structure carried forward with the Mega Pack remaining a recognizable, near-constant fixture. The underlying card pool, rarity weights, and market dynamics continue to evolve year to year, but the Mega Pack's role as the workhorse acquisition method for the average Ultimate Team player has endured.
In Their Own Story
The lobby is quiet. Forty-three players are queued for the next Division Rivals match, and in the corner of the screen the shop tab glows with its usual blue-white shimmer. You tap the Mega Pack icon. The foil peels back in slow motion, each card sliding out with a soft metallic chime. A defender. A midfielder. A utility card. Then—pause—the card flips and the gold border catches the light. A 91-rated winger, a player you've been hunting all week. The chat box erupts. You don't even need to open your mic. You just smile, close the pack, and drop the card into your starting XI before the match kicks off.
Reader's Guide
Rarity tier and positioning. Mega Packs sit in the middle of the standard pack ladder. They contain 10 cards, placing them above Small (3), Medium (5), and Large (7) packs, and below Special and Jumbo packs. In terms of expected value, a Mega Pack typically yields a spread across common, rare, and occasionally gold or special-edition cards, making it the most cost-effective volume purchase for players building depth in their squad.
Acquisition methods. Mega Packs can be purchased directly from the Ultimate Team shop using FUT Coins or FUT Points. They also appear as rewards for completing in-game objectives, weekly challenges, and certain promotional or seasonal events. Because they are available through multiple channels, they are the pack type most players open on a regular basis rather than as a one-off splurge.
Special attributes and stat relevance. Each card inside a Mega Pack carries its own rating, position, chemistry style, and any special badges. The pack itself does not alter card stats, but the 10-card yield means a single opening can fill multiple positional gaps. Higher-tier cards (gold, special editions) appear less frequently but are the primary source of squad upgrades for the average player.
Economy and trading culture. Mega Packs are the backbone of the Ultimate Team player-driven market. Cards pulled from them are listed on the transfer market, traded between players, and used to build squad chemistry. The community has developed a deep vocabulary around pack-opening: "pulling" a card, "dusting" low-value cards for coins, and the ritual of opening packs in public streams. The Mega Pack, by virtue of its size and accessibility, is the default subject of that culture.
Did You Know?
- Mega Packs have been a consistent part of the Ultimate Team pack lineup across multiple FIFA titles and the subsequent EA Sports FC titles, maintaining the 10-card format as a recognizable standard.
- The Ultimate Team transfer market is entirely player-driven: there is no NPC buying or selling, so every card pulled from a Mega Pack enters a live, player-to-player economy.
- Pack-opening is designed as a sequential reveal—cards flip one at a time—turning a simple inventory addition into a small spectator event that has spawned a large content-creation community.
- FUT Points, the premium currency used to buy packs, are separate from FUT Coins (earned in-game), creating a two-tier economic system that has been a defining feature of Ultimate Team since its early iterations.
More in Cards & Collectibles
Elsewhere in the FIFA universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
