FIFA Codexery

Height

The centimetres that decide who wins the sky.

Height

Height is a physical attribute displayed on every player card in FIFA Ultimate Team, representing the real-world stature of the footballer in centimetres (or feet and inches, depending on regional settings). It is not a standalone card or collectible but rather a fixed data field printed on each player's card, sitting alongside the numerical ratings for Pace, Shooting, Passing, Dribbling, Defending, and Physical.

In gameplay, Height informs the engine's handling of aerial contests: taller players gain a mechanical advantage in heading, winning crosses, and clearing the ball from defensive set-pieces. Because the value is drawn from the player's actual measured height, it does not fluctuate between a Gold card and a special edition card for the same player, making it a stable reference point when comparing squad options.

Type
Player attribute (physical data field)
Appears on
All FIFA Ultimate Team player cards
Unit of measure
Centimetres (cm) or feet/inches
Category
Physical / Aerial
Source
Real-world player measurements
Varies by card rarity
No – fixed per player

Lore & Background

In the broader FIFA franchise, player attributes are a blend of real-world scouting data and studio calibration. Height is one of the few fields that is essentially factual: it mirrors the measurement a player reports to their national federation or club. Unlike the 1-to-99 ratings that EA Sports' analysts derive from match data and subjective assessment, Height is a raw number, which gives it a unique transparency. A 198 cm centre-back and a 198 cm striker carry the same Height value even though their roles in an aerial duel differ drastically based on timing, jumping, and positioning.

Community discussion in Ultimate Team frequently centres on the interplay between Height and the Physical rating. A player may be 185 cm yet carry a 90 Physical rating, suggesting elite strength and balance that partially compensates for a shorter frame. Conversely, a 200 cm player with a middling Physical rating may struggle in one-on-one aerial duels against a compact, well-timed opponent. This nuance is why experienced Ultimate Team managers often look past the raw centimetre figure and consider the full physical profile before finalising a back four or a target-man striker.

Because Height is immutable across card types, it also serves as a quick sanity check when browsing the Transfer Market. A manager scanning for an aerial threat in a 4-2-3-1 can filter by position and then glance at the Height column to shortlist candidates before digging into the full stat sheet.

In Their Own Story

The Transfer Market screen glows blue against the dark of the rec room. Three cards sit in the comparison tray: a 174 cm winger, a 182 cm holding midfielder, and a 201 cm centre-forward whose boots barely clear the bottom of the card frame. You tap the striker's name. The Height field reads 201 cm in clean white type, unchanged whether the card is a base Gold or a limited special edition. You imagine the cross arcing from the left flank, the defender's head striking the ball a half-second too late, and the striker's forehead meeting the leather with the quiet, inevitable thud that the engine renders as a single, satisfying *thock*. You add him to the squad. The centimetres did the arguing for you.

Reader's Guide

Height is not a card you purchase, trade, or open from a pack; it is a data field printed on every player card in Ultimate Team. It appears in the physical-stat block of the card face, typically rendered in centimetres, and is sourced from the player's real-world measurement.

Because it is fixed per player, it does not scale with card rarity. A Gold, a Team of the Week, and a Team of the Year card for the same footballer will all display the identical Height value. What changes between those tiers is the 1-to-99 Physical rating and the other skill attributes, not the centimetre figure.

When building a squad, Height becomes most relevant in set-piece and cross scenarios. A tall centre-forward paired with a full-back who delivers high crosses will, all else being equal, win more aerial duels than a shorter striker in the same slot. Defenders benefit similarly: a tall centre-back can clear long balls and dominate corners. However, Height does not operate in isolation. The Physical rating, which encapsulates strength, balance, and jumping, often matters more in the engine's aerial-duel calculation than the raw measurement alone.

In the community trading culture, Height is rarely the headline selling point. Players are bought and sold on overall rating, position, chemistry, and special-card status. That said, in niche threads and squad-building guides, the Height column is a quick filter for managers who need an aerial presence and want to shortlist candidates before committing coins to a listing.

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